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Visionos Webxr 3D Audio: Скилл для XR разработки
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--- lines
---
id: SKL-visionos-VISIONOSWEBXR3DAUDIO
name: Visionos Webxr 3D Audio
description: This skill covers the development of spatial computing and Extended Reality
(XR) applications for Apple Vision Pro (visionOS), Meta Quest, and WebXR. It includes
3D graphics, spatial audio, hand track
version: 1.0.0
status: active
owner: '@cerebra-team'
last_updated: '2026-02-22'
category: Backend
tags:
- api
- backend
- server
- database
stack:
- Python
- Node.js
- REST API
- GraphQL
difficulty: Intermediate
---
# Visionos Webxr 3D Audio
## Skill Profile
*(Select at least one profile to enable specific modules)*
- [ ] **DevOps**
- [x] **Backend**
- [ ] **Frontend**
- [ ] **AI-RAG**
- [ ] **Security Critical**
## Overview
This skill covers the development of spatial computing and Extended Reality (XR) applications for Apple Vision Pro (visionOS), Meta Quest, and WebXR. It includes 3D graphics, spatial audio, hand tracking, eye tracking, and immersive user experiences.
## Why This Matters
- **Immersive Experiences**: Creates engaging, spatial user interfaces
- **New Interaction Paradigms**: Hand gestures, eye tracking, spatial audio
- **Emerging Platform**: Early adoption of spatial computing platforms
---
## Core Concepts & Rules
### 1. Core Principles
- Follow established patterns and conventions
- Maintain consistency across codebase
- Document decisions and trade-offs
### 2. Implementation Guidelines
- Start with the simplest viable solution
- Iterate based on feedback and requirements
- Test thoroughly before deployment
## Inputs / Outputs / Contracts
* **Inputs**:
- 3D models and assets (USDZ, GLTF, FBX)
- Audio files for spatial audio
- Interaction designs and UX specifications
- Platform-specific configurations
* **Entry Conditions**:
- Development environment setup (Xcode, Unity, or web tools)
- Target device or simulator available
- 3D assets prepared and optimized
- Swift/JavaScript development skills
* **Outputs**:
- XR application packages (.visionOS, .apk, web app)
- 3D scenes and experiences
- Spatial audio implementations
- Interaction logic and behaviors
* **Artifacts Required (Deliverables)**:
- 3D models and textures
- Audio assets and spatial audio configurations
- Application source code
- Platform-specific build configurations
* **Acceptance Evidence**:
- Application runs on target platform
- 3D rendering meets performance targets (60fps+)
- Spatial audio responds correctly to movement
- Interactions work smoothly and intuitively
* **Success Criteria**:
- Frame rate > 60fps on target device
- Latency < 20ms for interactions
- Spatial audio accuracy > 90%
- User satisfaction score > 4.0/5.0
## Skill Composition
* **Depends on**: [ux-writing/microcopy](../../55-ux-writing/microcopy/SKILL.md)
* **Compatible with**: [robotics-ros](../../95-embodied-ai-robotics/robotics-ros/SKILL.md), [generative-media-pipelines](../../99-generative-media-pipelines/multimodal-content-factory/SKILL.md)
* **Conflicts with**: None
* **Related Skills**: [accessibility-a11y-engineering](../../109-accessibility-a11y-engineering/SKILL.md)
---
## Quick Start / Implementation Example
1. Review requirements and constraints
2. Set up development environment
3. Implement core functionality following patterns
4. Write tests for critical paths
5. Run tests and fix issues
6. Document any deviations or decisions
```python
# Example implementation following best practices
def example_function():
# Your implementation here
pass
```
## Assumptions / Constraints / Non-goals
* **Assumptions**:
- Development environment is properly configured
- Required dependencies are available
- Team has basic understanding of domain
* **Constraints**:
- Must follow existing codebase conventions
- Time and resource limitations
- Compatibility requirements
* **Non-goals**:
- This skill does not cover edge cases outside scope
- Not a replacement for formal training
## Compatibility & Prerequisites
* **Supported Versions**:
- Python 3.8+
- Node.js 16+
- Modern browsers (Chrome, Firefox, Safari, Edge)
* **Required AI Tools**:
- Code editor (VS Code recommended)
- Testing framework appropriate for language
- Version control (Git)
* **Dependencies**:
- Language-specific package manager
- Build tools
- Testing libraries
* **Environment Setup**:
- `.env.example` keys: `API_KEY`, `DATABASE_URL` (no values)
## Test Scenario Matrix (QA Strategy)
| Type | Focus Area | Required Scenarios / Mocks |
| :--- | :--- | :--- |
| **Unit** | Core Logic | Must cover primary logic and at least 3 edge/error cases. Target minimum 80% coverage |
| **Integration** | DB / API | All external API calls or database connections must be mocked during unit tests |
| **E2E** | User Journey | Critical user flows to test |
| **Performance** | Latency / Load | Benchmark requirements |
| **Security** | Vuln / Auth | SAST/DAST or dependency audit |
| **Frontend** | UX / A11y | Accessibility checklist (WCAG), Performance Budget (Lighthouse score) |
## Technical Guardrails & Security Threat Model
### 1. Security & Privacy (Threat Model)
* **Top Threats**: Injection attacks, authentication bypass, data exposure
- [ ] **Data Handling**: Sanitize all user inputs to prevent Injection attacks. Never log raw PII
- [ ] **Secrets Management**: No hardcoded API keys. Use Env Vars/Secrets Manager
- [ ] **Authorization**: Validate user permissions before state changes
### 2. Performance & Resources
- [ ] **Execution Efficiency**: Consider time complexity for algorithms
- [ ] **Memory Management**: Use streams/pagination for large data
- [ ] **Resource Cleanup**: Close DB connections/file handlers in finally blocks
### 3. Architecture & Scalability
- [ ] **Design Pattern**: Follow SOLID principles, use Dependency Injection
- [ ] **Modularity**: Decouple logic from UI/Frameworks
### 4. Observability & Reliability
- [ ] **Logging Standards**: Structured JSON, include trace IDs `request_id`
- [ ] **Metrics**: Track `error_rate`, `latency`, `queue_depth`
- [ ] **Error Handling**: Standardized error codes, no bare except
- [ ] **Observability Artifacts**:
- **Log Fields**: timestamp, level, message, request_id
- **Metrics**: request_count, error_count, response_time
- **Dashboards/Alerts**: High Error Rate > 5%
## Agent Directives & Error Recovery
*(ข้อกำหนดสำหรับ AI Agent ในการคิดและแก้ปัญหาเมื่อเกิดข้อผิดพลาด)*
- **Thinking Process**: Analyze root cause before fixing. Do not brute-force.
- **Fallback Strategy**: Stop after 3 failed test attempts. Output root cause and ask for human intervention/clarification.
- **Self-Review**: Check against Guardrails & Anti-patterns before finalizing.
- **Output Constraints**: Output ONLY the modified code block. Do not explain unless asked.
## Definition of Done (DoD) Checklist
- [ ] Tests passed + coverage met
- [ ] Lint/Typecheck passed
- [ ] Logging/Metrics/Trace implemented
- [ ] Security checks passed
- [ ] Documentation/Changelog updated
- [ ] Accessibility/Performance requirements met (if frontend)
## Anti-patterns / Pitfalls
* ⛔ **Don't**: Log PII, catch-all exception, N+1 queries
* ⚠️ **Watch out for**: Common symptoms and quick fixes
* 💡 **Instead**: Use proper error handling, pagination, and logging
## Reference Links & Examples
* Internal documentation and examples
* Official documentation and best practices
* Community resources and discussions
## Versioning & Changelog
* **Version**: 1.0.0
* **Changelog**:
- 2026-02-22: Initial version with complete template structure
Инициализация мануала...
package.json
$ install --global
skills.sh
npx skills add https://github.com/AmnadTaowsoam/CerebraSkills/tree/main/103-spatial-computing-xr/visionos-webxr-3d-audio
$ download --local
man
[HINT] Скачивает всю директорию скилла с GitHub: SKILL.md и все связанные файлы